Self-Summon [Demon Summoning/Evolution litRPG] Chapter 41: [1.41] Punching Bag (Part 2)

Read chapter 41 of Self-Summon [Demon Summoning/Evolution litRPG] by Drim on NovelPedia.

[Passive Skill: Multi-Bounce Lv.1 unlocked] [Competence increased] [Creativity increased] [Balletic Attunement unlocked] [Hybrid Skill: Flutter Lv.1 unlocked] [Creativity increased] [Balletic Attunement increased] [Active Skill: Jump Good Lv.1 unlocked] [Competence increased] [Balletic Attunement increased] [Balletic Attunement has improved from Aware to Touched] [Trait: Punching Bag Lv.1 unlocked] [Vigor notably increased] [Suffering Attunement notably increased] [Suffering Attunement has improved from Aware to Touched] [Racial bonuses for Puffball Imp have now been distributed. As compensation for the error, you have been granted one additional Growth Point] Heck yeah, free Growth Point! She almost wanted to request more errors if it meant more GP, but would prefer that they involve less agonizing issues. Gelic was quickly about to run through everything she just gained, but first had a comment she had to get out. Balletic Attunement, like relating to ballet? I get that they must be referring to movement, but Kinetic was right there! She had artistic complaints about some of the naming, but it was hard to be too annoyed about something she’d gotten for free. Okay, let’s see what all this does. [Balletic Attunement is the freedom of movement and mastery over the control of one’s body. The more the body is moved in flexible, agile, and creative ways, the more the Attunement will grow] Okay, well now that it was spelled out, Balletic did actually sound pretty good. Still whimsical, but suitable for the idea they were going for. [Suffering Attunement is the strength to carry on despite the hardships endured. The more pain afflicted and powered through, the more the Attunement will grow] Wow, the DGS made it sound way more poetic and noble than it did upon first seeing the name. It invoked a feeling of pride, honestly making her feel like her efforts were being noticed. Whoever came up with the system understood motivation. [Multi-Bounce Lv.1 | Repeated bouncing jumps will build momentum, increasing height and speed with each one until the chain is broken. Cannot receive gravitational damage during the chain. Height and Speed increased scales with Skill Level and Balletic Attunement. Growth scales with Competence and Creativity. RACE EXCLUSIVE SKILL] Ooooooo! She had already attempted something similar and gotten rudimentary results, so it would be interesting to see how well it worked when enhanced by the system. Also, Race Exclusive, huh? She had never been more excited about being a Puffball, though it did make her wonder what she could be missing out on if she had been born differently. Oh well, she couldn’t change it, so there was no point worrying about it. [Flutter Lv.1 | When reaching the crest of a jump or are about to splat from a fall, your body will automatically provide additional lift to either increase/sustain height or prevent damage. Additional MP May be spent to keep fluttering indefinitely. Active Cost: MP Drain. Amount increases exponentially per second of sustained Flutter. Lift power and amount scales with Skill Level, Might, and Balletic Attunement. Growth scales with Competence] Ah hell yeah. Her stubby little wings were good for something after all! Though, it sounded more like in a metaphorical sense. That begged the question about whether these skills would work outside of Puffball form when she did not have wings or bounciness. Worth testing. Again, she’d sort of done this before, making it feel like these racial bonuses always sort of existed and just hadn’t been incorporated. Also, since Multi-Bounce had specifically mentioned gravitational damage, it sounded like Flutter wouldn’t activate during the chain and ruin the skill. [Jump Good Lv.1 | Leverage your agility to jump to a specific spot, be it a solid fixture or even the air. Can be activated from the ground to boost basic jumping ability or while airborne to merely change trajectory. Cost: Variable MP depending on distance and power of altered